1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** Yes & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** Yes & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** Yes & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** Yes & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when each round begins.
5. End of round, “loser” must report.
Post as: winner name//loser name.
6. In swiss tournament "play every round".
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
1. Games are 1 vs 1.
2. 1 game per round.
3. Pairs given when each round begins.
4. End of round, "loser” must report.
Post as: winner name//loser name.
5. Winner Advances... Loser Eliminated.
6. No breaks between round. Play every game!!
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle
***3 minutes to set table or DQ***
4. TD checks settings & gives the "GTG"
Do not start until opponent is seated.
5. Select 250 game points.
6. Select draw until legal play.
7. Select limited animations.
8. Set forfeit timer to 1:30.
9. Allow players to replace computer.
10. Loser reports in lobby as: winner//loser.
11. Do not leave room if timer runs out or opponent poofs...
Notify TD to verify.
No watching players games.
Winner Advances... Loser Eliminated.
First player listed in pairings sets the table, second player waits for the GTG (good to go) before sitting.
The TD will check the tables for correct settings
Do not start the game before the other player is seated.
Be sure to click wait for
player. Do not play the computer.
Loser of the match posts the results in the lobby as: winner//non-winner, winner's
name first
Report missing players in the lobby.
Good Luck!!!
TD will ask for token count at end of game.
Use last 5 digits of token count.
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when each round begins.
5. Post token count at end of round, after any spins.
6. Swiss tourney... "play every round"
7. No redos!!!
Token count is what you have at end of round or "0".
Good Luck!!!
TD will ask for token count at end of game.
Use last 5 digits of token count.
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when each round begins.
5. Post token count at end of round, after any spins.
6. Winner Advances... Loser Eliminated.
7. No redos!!!
Token count is what you have at end of round or "0".
Good Luck!!!
1. Games are 1 vs 1.
2. 1 game per round.
3. Mark all numbers called in white & gray areas.
4. Pairs given when each round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. Swiss tourney... "play every round".
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Fortune Bingo Rules - Single Elimination
1. Games are 1 vs 1.
2. 1 game per round.
3. Mark all numbers called in white & gray areas.
4. Pairs given when each round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. Winner Advances... Loser Eliminated.
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Golf Solitaire Rules - Swiss
***Note: Only use token count from "Who's Here Box"
1. Games are 1 vs 1.
2. 1 game of 5 holes per round.
3. No redos if booted or frozen.
4. TD will say GOOOOO & ask for token count.
Post last 5 digits of token count from "Who's Here Box" in chat.
5. At end of hole 5, post token count from "Who's Here Box" immediately.
Posts after next round begins are DQ’d, **No Exceptions**
6. TD gives winners & pairs for next round.
Swiss tourney play every round.
Good Luck!!!
**********
Golf Solitaire Rules - Single Elimination
***Note: Only use token count from "Who's Here Box"
1. Games are 1 vs 1.
2. 1 game of 5 holes per round.
3. No redos if booted or frozen.
4. TD will say GOOOOO & ask for token count.
Post last 5 digits of token count from "Who's Here Box" in chat.
5. At end of hole 5, post token count from "Who's Here Box" immediately.
Posts after next round begins are DQ’d, **No Exceptions**
6. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
Good Luck!!!
**********
Hangman Hijinks Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **REFRESH**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… **REFRESH**
Post token count.
**Do not play until TD says GOOOO**
7. **60 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Hangman Hijinks Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **REFRESH**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… **REFRESH**
Post token count.
**Do not play until TD says GOOOO**
7. **60 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Hog Heaven Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Hog Heaven Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Jigsaw Treasure Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **BACK BUTTON**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **BACK BUTTON**
Post token count.
**Do not play until TD says GOOOO**
7. **60 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Jigsaw Treasure Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **BACK BUTTON**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **BACK BUTTON**
Post token count.
**Do not play until TD says GOOOO**
7. **60 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Jungle Gin Rules - Single Elimination
"No Knock Gin"
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle.
***3 minutes to set table or DQ***
4. TD checks settings & gives the "GTG"
Do not start until opponent is seated.
5. Check box for "Don't Allow Knocking"
6. Set timer for *45 seconds*
***No Time Extensions - NO EXCEPTIONS***
7. Aces are low only.
8. Allow watchers, but not see cards.
9. Loser reports in lobby as: winner//loser.
**Do not leave room if timer runs out or opponent poofs...
Notify TD to verify.
Winner Advances... Loser Eliminated.
No watching players games.
First player listed in pairings sets the table, second player waits for the GTG (good to go) before sitting.
The TD will check the tables for correct settings
Do not start the game before the other player is seated.
Be sure to click wait for
player. Do not play the computer.
Loser of the match posts the results in the lobby as: winner//non-winner, winner's
name first
Report missing players in the lobby.
Good Luck!!!
**********
Jungle Gin Rules - Single Elimination
Simple Game, Okie To 100
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle.
***3 minutes to set table or DQ***
4. TD checks settings & gives the "GTG"
Do not start until opponent is seated.
5. Check for Oklahoma Gin.
6. Set timer for *45 seconds*
***No Time Extensions - NO EXCEPTIONS****
7. Aces are low only.
8. Allow watchers, but not see cards.
9. Loser reports in lobby as: winner//loser.
**Do not leave room if timer runs out or opponent poofs...
Notify TD to verify.
Winner Advances... Loser Eliminated.
No watching players games.
First player listed in pairings sets the table, second player waits for the GTG (good to go) before sitting.
The TD will check the tables for correct settings
Do not start the game before the other player is seated.
Be sure to click wait for
player. Do not play the computer.
Loser of the match posts the results in the lobby as: winner//non-winner, winner's
name first
Report missing players in the lobby.
Good Luck!!!
**********
Kenopop Rules Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Kenopop Rules Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Lost Temple Poker Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Lost Temple Poker Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Lottso Rules - Swiss
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. In swiss tournament "play every round".
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Lottso Rules Rules - Single Elimination
1. Games are 1 vs 1.
2. 1 game per round.
3. Pairs given when round begins.
4. End of round, "loser” must report.
Post as: winner name//loser name.
5. Winner Advances... Loser Eliminated.
6. No breaks between rounds. Play every game!!
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Lottso Express Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Lottso Express Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Mahjong Garden Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Mahjong Garden Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Mahjong Safari Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Mahjong Safari Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Makeover Madness Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Makeover Madness Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
Good Luck!!!
**********
Mini Golf Madness Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Mini Golf Madness Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Monopoly Slots Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Monopoly Slots Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Monopoly World Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. Highest net worth at end of round wins.
4. Watch lobby for *STOPPPPP*
5. End of round, loser reports in lobby.
Post as: winner name//loser name.
6. First name of pair sets table.
7. Set turn timer to medium.
8. **Uncheck allow computer players to fill empty seats.
9. Set allow players to replace computer.
10. Set table private... Password: jungle
***3 minutes to set table or DQ***
Winner Advances... Loser Eliminated.
Good Luck!!!
**********
Penguin Blocks Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Penguin Blocks Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Perfect Pair Solitaire Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Perfect Pair Solitaire Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Phlinx Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Phlinx Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Pogo Bowl Rules - Swiss
BOWLERS WITH 3 OR MORE 300 GAMES IN GAMES STATS,
ARE NOT ELIGIBLE TO PLAY IN
THIS TOURNEY.
(Players who have any 300 games in their games stats
will no longer be elegible if stats are reset)
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. In swiss tourney "play every round".
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Pogo Bowl Rules - Single Elimination
BOWLERS WITH 3 OR MORE 300 GAMES IN GAMES STATS,
ARE NOT ELIGIBLE TO PLAY IN
THIS TOURNEY.
(Players who have any 300 games in their games stats
will no longer be elegible if stats are reset)
1. Games are 1 vs 1.
2. 1 game per round.
3. Pairs given when round begins.
4. End of round, "loser” must report.
Post as: winner name//loser name.
5. Winner Advances... Loser Eliminated.
6. No breaks. Play every game!!
7. No redos!!!
Score is what you have at end of rnd or "0".
Good Luck!!!
**********
Pogo Bowl ***High Roller*** Bowling Rules - Swiss
This tourney is OPEN TO ALL league bowlers!
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, "loser" must report.
Post as: winner name//loser name.
6. In swiss tourney "play every round".
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Pop Fu Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Pop Fu Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Poppa Zoppa Rules - Swiss
1. Games are 1 vs 1.
2. 3 games per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. In swiss tourney "play every round".
7. No redos!!!
Score is what you have at end of round or "0"
Good Luck!!!
**********
Poppa Zoppa Rules - Single Elimination
1. Games are 1 vs 1.
2. 3 games per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, "loser” must report.
Post as: winner name//loser name.
6. Winner Advances... Loser Eliminated.
7. No redos!!!
Score is what you have at end of round or "0".
Good Luck!!!
**********
Poppit Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Poppit Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Scrabble Rules - Single Elimination
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle
***3 minutes to set table or DQ***
4. TD checks settings & gives the "GTG"
Do not start until opponent is seated.
5. Check Pogo House rules.
6. Allow players to replace computers.
7. Allow players to watch, but not see hand.
8. Loser reports in lobby as: winner//loser.
**Do not leave room if timer runs out or opponent poofs...
Notify TD to verify.
Winner Advances... Loser Eliminated.
Good Luck!!!
**********
Showbiz Slots Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Showbiz Slots - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Shuffle Bump Rules - Swiss
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle
***3 minutes to set table or DQ***
4. Select 100 points to win.
5. Set timer for *30 seconds*.
6. Select less wacky.
7. Allow players to replace computers.
8. TD checks settings & gives the "GTG"
9. Loser reports in lobby as: winner//loser.
Swiss tourney so play every round.
Good Luck!!!
**********
Shuffle Bump Rules - Single Elimination
1. Games are 1 vs 1.
2. 1 game per round.
3. First name in pair sets table.
Set table private... Password: jungle
***3 minutes to set table or DQ***
4. Select 100 points to win.
5. Set timer for *30 seconds*.
6. Select less wacky.
7. Allow players to replace computers.
8. TD checks settings & gives the "GTG"
9. Loser reports in lobby as: winner//loser.
Winner Advances... Loser Eliminated.
Good Luck!!!
**********
Sockhop Slots Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Sockhop Slots Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Squelchies Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Squelchies Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Stack 'Em Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Stack 'Em Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Sudoku Puzzle Blast Rules - Swiss
Skill Level Of Choice.
Rotation Your Choice... On Or Off.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Sudoku Puzzle Blast Rules - Single Elimination
Skill Level Of Choice.
Rotation Your Choice... On Or Off.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Sweet Tooth Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Sweet Tooth Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
1000 Island Solitaire Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
1000 Island Solitaire Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Tri-Peaks Solitaire Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, **REFRESH**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"... hit **NEW HAND**
Post token count & ***Tokens in Mouth***
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Tri-Peaks Solitaire Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, **REFRESH**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"... hit **NEW HAND**
Post token count & ***Tokens in Mouth***
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Trivial Pursuit Rules - Swiss
1. Games are 1 vs 1.
2. No redos if booted or frozen.
3. **Trivial Pursuit has no Pause or New Game button**
***Only play 1 game then post token count as soon as game is completed***
4. Use last 5 digits of token count.
5. During roll call, post token count in chat.
**Do not play until TD says GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Trivial Pursuit Rules - Single Elimination
1. Games are 1 vs 1.
2. No redos if booted or frozen.
3. **Trivial Pursuit has no Pause or New Game button**
***Only play 1 game then post token count as soon as game is completed***
4. Use last 5 digits of token count.
5. During roll call, post token count in chat.
**Do not play until TD says GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Tumble Bees Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** Yes & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** Yes & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Tumble Bees Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** Yes & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** Yes & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Turbo 21 Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Turbo 21 Rules - Single Elimination
Single Elimination.
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**.
Good Luck!!!
**********
Vaults of Atlantis Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!
Good Luck!!!
**********
Vaults of Atlantis Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of rnd TD will say "STOPPPP"…
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Wonderland Memories Rules - Swiss
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"...
Post token count & ***score on bottom right***
Hit **NEW GAME** after posting.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Wonderland Memories Rules - Single Elimination
Skill Level Of Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"...
Post token count & ***score on bottom right***
Hit **NEW GAME** after posting.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Craft Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Craft Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Pause
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Pause
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Search Rules - Swiss
Skill Level Of Your Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Search Rules - Single Elimination
Skill Level Of Your Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & OK
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & OK
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Whomp Rules - Swiss
Skill Level Of Your Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Word Whomp Rules - Single Elimination
Skill Level Of Your Choice.
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME** & Yes
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME** & Yes
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
World Class Solitaire Rules - Swiss
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Swiss tourney so play every round.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
World Class Solitaire Rules - Single Elimination
1. Games are 1 vs 1.
2. 10 minutes per round.
3. No redos if booted or frozen.
4. Use last 5 digits of token count.
5. At roll call, hit **NEW GAME**
Post token count in chat.
Do not play until TD says **GOOOO**
If token count changes before GOOOO, it's a *DQ*
6. End of round, "STOPPPP"… hit **NEW GAME**
Post token count.
**Do not play until TD says GOOOO**
7. **45 seconds** to token line to post.
Posts after token line loses **NO EXCEPTIONS**
8. TD gives winners & pairs for next round.
Winner Advances... Loser Eliminated.
**Do Not Play Between Rounds!**
Good Luck!!!
**********
Yahtzee Party Rules - Swiss
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, post your game score only, no spins.
6. TD gives winners & pairs for next round.
7. No redos!!!
Game score is what you have at end of round or "0".
Swiss tourney so play every round.
Good Luck!!!
**********
Yahtzee Party Rules - Single Elimination
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when round begins.
5. End of round, post your game score only, no spins.
6. TD gives winners & pairs for next round.
7. No redos!!!
Game score is what you have at end of round or "0".
Winner Advances... Loser Eliminated.
Good Luck!!!
***********************************************
SPECIAL "FUN" BOWLING TOURNEY RULES
***********************************************
**1-Ball Bowling** Rules - Swiss
High score wins.
Only roll 1 ball per frame.
Do not roll 2nd ball.
Do not score anything but zero for 2nd ball,
Or you lose!!!
Watch your opponent...
If they roll the 2nd ball,
Call them out like this:
Players name...out.
If you get a strike in 10th frame...
Do not roll next ball or you are out.
Roll only 1 ball per frame, every frame!
Swiss tourney, so play every round.
Good Luck!!!
**********
**Baseball Bowling** Rules - Swiss
High score wins.
But don't try to get a high score with strikes!
Get 3 strikes & you lose!!!
Watch your opponent...
If they get 3 strikes, call them out like this:
Player's name...out.
If both players strike out, 1st player out loses.
Keep track of your strikes in chat please.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Blind Bowling** Rules - Swiss
High score wins.
However you will not know who you are playing.
Post your game score at the end of the 10th frame.
TD will post winners & pairs after each round.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Break My Heart** Bowling - Swiss
Player with the most 7-10 splits wins.
Must have the “broken heart” 7-10 split to count.
Watch your opponent and…
Keep track of your broken hearts in chat please.
If neither player gets a 7-10 split,
Winner determined by the "last digit" of 3rd place player’s
score on leaderboard.
If last digit is six or higher, high score wins.
If last digit is five or lower, low score wins.
Example:
3rd place person score is 181, last digit is 1…
So low score wins round.
If 188, last digit is 8…
So high score wins round.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Crazy 8** Bowling Rules - Swiss
Player with the most frames of 8 wins.
You must score a total of 8 for each frame counting both balls.
Watch your opponent and…
Keep track of your frames of 8 in chat please.
If both players have the same number of frames of 8,
low score wins.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Low Bowl** Rules - Swiss
Lowest score wins.
You must roll & score using both balls.
Do not get a gutter ball (zero pins) on either ball
or you lose!
Watch your opponent...
If they get a gutter ball (zero pins), call them out like this:
Player’s name...out.
If both players get gutter balls (zero pins),
1st player out loses.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Lucky 7** Bowling Rules - Swiss
Player with the most frames of 7 wins.
You must score a total of 7 for each frame counting both balls.
Watch your opponent and…
Keep track of your frames of 7 in chat please.
If both players have the same number of frames of 7,
low score wins.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Spare Me** Bowling Rules - Swiss
Player with the most spares wins!
Watch your opponent and…
Keep track of your spares in chat please.
If both players have the same number of spares,
high score wins.
Swiss tourney, so play every round.
Good Luck!!!
**********
**Whack 9** Bowling Rules - Swiss
Player with the most frames of 9 wins!
You must score a total of 9 for each frame counting both balls.
Watch your opponent and…
Keep track of your frames of 9 in chat please.
If both players have the same number of frames of 9,
low score wins.
Swiss tourney, so play every round.
Good Luck!!!
**********
If you have any questions during the tourneys, be sure to ask the hosting TD.
******************************
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