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All Tournaments will
start on time. No further entries will be accepted after registration is closed.
You must be registered and in the room prior to roll call. Roll call will be taken a couple of minutes before start time.
Any player not present during roll call will be removed from the tournament.
Any disputes between
players will be resolved by the TD and TD's decision will be final. Any
arguments with the TD will result in that player being removed from the
tournament and further actions may be taken, including expulsion from the
league.
Poor sportsmanship will not be tolerated and will result in the player being removed from the tournament. Second event, player will be placed in the penalty box for 3 days!
All players must be registered and playing using your exact Pogo name. All others will be removed from the tournament.
Leave the drama at the door!!!
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Fortune Bingo Rules
Single Elimination S/E
The first person to register for a tournament will choose the SUPER BALL (SB)
number. If a player Bingo's on that number, they will receive a bonus of 100 bux. The SUPER BALL number must be the LAST number called in order to receive the bonus. One bonus given per tournament.
1. Games are 1 vs 1.
2. 1 game will be played per round.
3. There is NO SHARING during tournament. Bingo to Win!!!
4. MARK ALL NUMBERS called in the WHITE and GRAY areas! Spins
and Bingos count in your final score.
5. At the end of each game TD will ask for the loser to post results.
6. Results will be posted as winners name//losers name
7. Winner of each pair advances. Loser is out of the tourney.
8. If a tie at the end of the round, there will be a tie breaker game played. Winner advances.
9. There are no breaks between rounds.
10. Pairs will be announced at the beginning of each round.
11. Check Scoreboard for yours and opponents score including
spins and bingos
12. There are no Redos. If a player is booted, player must try to
catch up. Booted player takes the score they end
up with. No score is 0.
After 2nd Boot the player is Disqualified.
13. If a player gets a prize or JP on their spin, player will add 100
points to score. TD will verify all prizes by
checking player's profile.
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SWISS RULES FOR FORTUNE BINGO
The first person to register for a tournament will choose the SUPER BALL (SB) number. If a player Bingo's on that number, they will receive a bonus of 100 bux. The SUPER BALL number must be the LAST number called in order to receive the bonus. One bonus given per tournament.
1. Games are 1 vs 1.
2. 1 game will be played per round.
3. Check Scoreboard for yours and opponents score including
spins and bingos
4. At the end of each round TD will ask for the loser of the pair to
report in open chat. Report as follows:
Winners Name//Losers name. Winners name is listed first.
5. In Swiss tourney, play every round until tourney is over.
6. If there is a tie at the end of the round, that pair will play a tie-
breaker game.
7. There are no breaks between rounds.
8. Pairs will be announced at the beginning of each round.
9. There are no Redos. If a player is booted, player must try to
catch up. Booted player takes the score they end up with. No score is 0. After 2nd Boot the player is Disqualified.
10. If a player gets a prize or JP on their spin, then player will add 100
tokens to their game score. The TD will verify
all prizes by checking player's profile.
11. MARK ALL NUMBERS called in the WHITE and GRAY areas! Spins
and Bingos count in your final score.
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Pogo Bowl Rules
Single Elimination Tourney
BOWLERS WITH 3 OR MORE 300 GAMES IN GAMES STATS, ARE NOT ELIGIBLE TO PLAY IN
THIS TOURNEY. (Players who have any 300 games in their games stats will no longer be elegible if stats are reset)
1. Games are 1 vs 1.
2. 1 game per round
3. At the end of round, Loser will report as:
Winner's name//Loser'name.
4. Winner advances. Loser is eliminated.
5. If a tie, next game will be a tiebreaker game.
6. Pairs will be announced when round begins.
7. There are no breaks between rounds...Play every game.
8. NO REDOS. If a player gets booted, player must take the score they have at
the end of the game or 0.
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PRO BOWLER S/E RULES
Over 200 Bowlers Invitation Only
1. Games are 1 vs 1.
2. 1 game per round
3. At end of round, Loser will report as:
Winner's name//Loser's name.
4. Winner advances. Loser is eliminated.
5. If a tie, next game will be a tiebreaker game.
6. Pairs will be announced when round begins.
7. There are no breaks between rounds...Play every game.
8. NO REDOS. If a player gets booted, player must take the score they
have at end of the game or 0.
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SWISS RULES FOR BOWLING
BOWLERS WITH 3 OR MORE 300 GAMES IN GAMES STATS, ARE NOT ELIGIBLE TO PLAY IN
THIS TOURNEY. (Players who have any 300 games in their games stats will no longer be elegible if stats are reset)
1. Games are 1 vs 1.
2. 1 game per round.
3. No breaks between games.
4. Pairs given when each round begins.
5. At end of round, Loser will report as:
Winners Name//Losers Name.
6. In Swiss Tournament, PLAY EVERY ROUND.
7. Do not leave if you lose. Keep playing.
8. NO REDOS!!! Score is what you have at end of round or 0.
9. If a tie, next game will be a tiebreaker game.
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PRO BOWLER SWISS TOURNEY RULES
Over 200 Bowlers Invitation Only
1. Games are 1 vs 1
2. 1 game per round
3. No breaks between games
4. Pairs given when each round begins
5. At end of round, Loser will report as:
Winners Name//Losers Name
6. In Swiss Tournament, PLAY EVERY ROUND.
7. Do Not leave if you lose. Keep playing
8. NO REDOS!!! Score is what you have at end of round or 0
9. If a tie, next game will be a tiebreaker game
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DICE CITY RULES
Single Elimination S/E
1. Games are 1 vs 1
2. 1 Game played per round
3. At end of round, Loser will report as:
Winners Name//Losers Name
4. Winner advances...Loser is eliminated
5. If a tie, next game will be a tiebreaker game Winner
advances.
6. Pairs given when each round begins
7. There are no breaks between rounds...Play every game.
8. NO REDOS!!! Score is what you have at end of round or 0
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SWISS RULES FOR DICE CITY
1. Games are 1 vs 1
2. 1 Game played per round
3. There are no breaks between rounds...Play every game
4. Pairs given when each round begins
5. At end of round, Loser will report as:
Winners Name//Losers Name
6. In Swiss Tournament, PLAY EVERY ROUND.
7. Do Not leave if you lose. Keep playing
8. NO REDOS!!! Score is what you have at end of round or 0
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LOTTSO RULES
Single Elimination Tourney
1. Games are 1 vs 1
2. 1 Game played per round
3. At end of round, Loser will report as:
Winners Name//Losers Name
4. Winner advances...Loser is eliminated
5. If a tie, next game will be a tiebreaker game Winner
advances.
6. Pairs given when each round begins
7. There are no breaks between rounds...Play every game.
8. NO REDOS!!! Score is what you have at end of round or 0
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SWISS RULES FOR LOTTSO
1. Games are 1 vs 1
2. 1 Game played per round
3. There are no breaks between rounds...Play every game
4. Pairs given when each round begins
5. At end of round, Loser will report as:
Winners Name//Losers Name
6. In Swiss Tournament, PLAY EVERY ROUND.
7. Do Not leave if you lose. Keep playing
8. NO REDOS!!! Score is what you have at end of round or 0
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SWISS RULES FOR POPPA ZOPPA
1. Games are 1 vs 1
2. 3 Games played per round
3. There are no breaks between rounds...Play every game
4. Pairs given when each round begins
5. At end of round, Loser will report as:
Winners Name//Losers Name
6. In Swiss Tournament, PLAY EVERY ROUND.
7. Do Not leave if you lose. Keep playing
8. NO REDOS!!! Score is what you have at end of round or 0
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CANASTA RULES
If booted you have 5 mins to return before getting DQ'd. If booted while on a
bye, player must be back before next round begins or it is
a DQ.
First name listed in pairings sets the table
Set table private with league password-jungle
TD will check the settings and give the GTG (good to go).
Do not start game until your opponent is completely seated.
Results are given as winner//loser by the loser of the game.
Players may play while on a bye but must watch main chat. If you miss further instructions, you will be DQ'd.
Check timer for 60 seconds. If the timer runs out on your turn, you lose the round.
**NO TIME EXTENSIONS...NO EXCEPTIONS**
2 cards drawn from the deck.
2 minimum canastas to meld.
Check wild cards allowed in opening meld.
Check tips.
Check allow players to replace computers.
Uncheck limit players.
Check allow watchers, not to see the cards.
Uncheck mute watchers.
Uncheck rated game.
Check private table with the league password-jungle.
No watching of other players games. Only person to go to a table is the
TD hosting the tourney.
Play an entire game of 5000 points.
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GIN RULES
OKIE TO 100
This is simple Oklahoma to 100
Table settings:
Choose Oklahoma gin in options
Set aces for low
Set timer for 60 seconds
Allow watchers but not to see cards
Set table private with league password-jungle
First player listed in pairings sets table, second player waits for the GTG (good to go) before sitting. The TD will check your tables for correct settings
Do not start the game before the other player is seated. Be sure to click wait for
player. Do not play the computer.
Loser of the match posts the results in the lobby as: winner//non-winner, winner's
name first
Report missing players in the lobby and they will be placed on a 5 min. timer
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CASINO ISLAND BLACKJACK RULES
SINGLE ELIMINATION
First to 3 wins
3 wins must be only person win
3rd player computer wins do not count
Dealer wins count against you
Table Settings:
30 second Timer
Uncheck allow insurance
Uncheck traditional rules
Allow players to replace computers after the game starts
Allow watchers
Set Table to Private with league password - jungle
First name of pairs sets table
2nd name waits for gtg to sit.
TD will verify settings are correct.
1. 10 minutes per round.
2. Loser of the match announces results in lobby as:
Winners name//Losers name
3. Report missing players in the lobby.
4. No time extensions. Timed out player is DQ'd.
5. No Redos!!! If booted, hurry back and try to catch up!
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BINGO LUAU RULES
SINGLE ELIMINATION TOURNEY S/E
Prediction of your choice
Td will tell you when to start and then ask for token count
When name is called, post last 5 digit token count in open chat
1. Games are 1 vs 1
2. 1 Game per round
3. At the end of round, post last 5 digit token count
including any spins
4. TD will announce winners/losers and give new pairs.
5. TD determines winners and losers from posted token count.
6. Winner advances...LOSER IS ELIMINATED.
7. NO REDOS!!! If Booted or frozen, try to catch up
Token count is what you have at end of round or 0.
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SWISS BINGO LUAU RULES
Prediction of your choice
Td will tell you when to start and then ask for token count
When name is called, post last 5 digit token count in open chat
1. Games are 1 vs 1
2. 1 Game per round
3. At the end of round, post last 5 digit token count
including any spins
4. TD will announce winners and give new pairs.
5. TD determines winners from posted token count.
6. DO NOT leave if you lose. In Swiss tourney, play every round.
7. NO REDOS!!! If Booted or frozen, try to catch up. Token count is what you have at end of round or "0".
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SWISS KENOPOP RULES
1. Games are 1 vs 1
2. 10 minutes per round
3. During roll call, TD will ask for token count. Post last 5 digit token count in open chat.
4. DO NOT PLAY UNTIL TD SAYS GOOOOOOOOO.
If token count changes before the "GOOOO", player is Disqualified.
5. At end of round, TD will say "STOPPPP" & ask for token count.
**DO NOT PLAY AGAIN UNTIL TD SAYS "GOOOOOOO"**
6. You have 1 minute before token line to post last 5 digit token count.
7. Any player posting after token line will not be accepted and will lose the round. "NO EXCEPTIONS"
8. TD will give winners name and pairs for next round.
9. NO REDOS!!! If booted or frozen, try to catch up. Token count is what you have at end of round or "0"
10. DO NOT leave if you lose. In Swiss tourney, play every round.
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SWISS GOLF SOLITAIRE RULES
1. Games are 1 vs 1
2. 1 game of 5 holes per round
3. No redos if booted or frozen
4. Use last 5 digits of token count
5. At roll call, TD will ask for token count. Post in open chat
DO NOT PLAY UNTIL TD SAYS **GOOOO**
If token count changes before the GOOOO, it's a DQ
6. At the end of hole 5, post token count immediately
Posts after the next round begins will be DQ'd
**NO EXCEPTIONS**
7. No breaks between rounds
8. TD will give winners and pairs for next round
If a tie - there will be a tiebreaker game
This is a Swiss tourney so play every round, even if you lose
REMEMBER: **NO PLAYING BETWEEN ROUNDS!**
SWISS RULES FOR OTHER TOKEN GAMES
WORD SEARCH DAILY - SQUELCHIES - MAKEOVER MADNESS - ACES UP - TURBO 21 - MAHJONG GARDEN - PHLINX - MAHJONG SAFARI - WORLD CLASS SOLITAIRE - HOG HEAVEN SLOTS - LOST TEMPLE POKER - CRAZY CAKES - ADDICTION SOLITAIRE
1000 ISLAND SOLITAIRE
1. Games are 1 vs 1
2. 10 minutes per round
3. During roll call, TD will ask for token count. When name is called...(Hit **NEW GAME/HAND** if that option is available) and post last 5 digit of token count in open chat. If it is a timed game, hit "PAUSE" before posting.
4. DO NOT PLAY AGAIN UNTIL TD SAYS GOOOOOOOOO.
If token count changes before the "GOOOO", player is Disqualified.
5. At end of round, TD will say "STOPPPP" & ("HIT NEW GAME/HAND") (and pause if required), then will ask for last 5 digit token count.
**DO NOT PLAY AGAIN UNTIL TD SAYS "GOOOOOOO"**
6. You have 45 seconds before a token line will be announced. You must post last 5 digit token count before the token line.
7. Any player posting after token line will not be accepted and will lose the round. "NO EXCEPTIONS"
8. TD will give winners name and pairs for next round.
9. NO REDOS!!! If booted or frozen, try to catch up. Token count is what you have at end of round or "0"
10. DO NOT leave if you lose. In Swiss tourney, play every round.
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If you have any questions during the tourneys, be sure to ask the hosting TD.
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Cases Jungle Page
Customized Jungle Page
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